Unity editor tools, built with care and intent.
Darnelix is an independent studio. Most of what we make is Unity Editor tooling — a pure-C# WebP codec, a capture tool for prefabs and UI, and a hierarchy exporter — alongside Match Titans on iOS and Android.
How we work
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Independent. Owned and operated by the people who write the code.
No outside investors, no exit timeline.
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Patient. We pick problems we want to maintain for years, not quarters.
Tools and games age into reliability instead of getting replaced.
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Honest. Plain-language terms, real support replies from a human, and no dark patterns.
We'd rather lose a sale than trick someone into one.
Products
ObjectShot
Render prefab and UI icons, turntables and sprite sheets in the Unity Editor — isolated from your scene, and the preview is exactly what you export.
WebP for Unity
A complete, pure-C# WebP codec for Unity — decode, animate, and encode .webp with no native plugins, on every platform Unity targets, including WebGL.
Hierarchy Exporter
Capture Unity scene and prefab hierarchies as readable, structured documents — Tree, JSON, YAML, or Markdown.
Match Titans
A competitive Match-3 game focused on real-time play and skill-based progression.